Legal Documentation

Below, you’ll find legal documentation for all Wargaming.net products & services.

  • Rules for Tournaments with Blitzcoin Payouts
  • Rules for Tournaments with Blitzcoin Payouts

    Section I. General information about Tournaments

    1. General Provisions

    1.1. These rules (hereinafter the Rules) regulate the procedure for conducting tournaments with Blitzcoin payouts for players of World of Tanks Blitz. These tournaments are not intended for the tournament organizers to earn profit or any other form of income and they are held without charging any kind of fee.

    1.2. By participating in a Tournament, each Player confirms that he or she has read and accepted the terms and conditions of the Rules and the corresponding Tournament Regulations, and also confirms that he or she will comply with the terms and conditions of all the Mandatory Documents throughout the Tournament. If a Player does not agree with the terms and conditions of the Mandatory Documents and/or with amendments made to them, the Player should not participate and should end his/her participation in the Tournament.

    1.3. If any of the clauses in these Rules, the Tournament Rules and/or Exchange Instructions are deemed invalid, the remaining clauses of these documents shall remain in force.

    1.4. The Tournament Organiser reserves the right to modify these Rules and the Tournament Regulations at any time. If you continue to participate in a Tournament after you have been notified of an amendment to the Rules and/or the Tournament Regulations, you agree to follow the amendment made. Such amendments are valid and are applicable to your participation in the Tournament from the Tournament’s start date.

    2. Concepts and definitions

    2.1. General concepts and definitions

    2.1.1. Blitzcoin – a reward given to Tournament winners under the terms and conditions stipulated in these Rules and the Tournament Regulations. Blitzcoins are part of the Game. Holders of Blitzcoins can exchange them for real money or for in-Game currency under the terms and conditions stipulated in these Rules, the Tournament Regulations, and the Exchange Instructions.

    2.1.2. Game – the massively multiplayer online game World of Tanks Blitz.

    2.1.3. Exchange Instructions – rules and restrictions for exchanging Blitzcoins for real money, available at the following links:

    EU: http://legal.eu.wargaming.net/en/blitzcoins-exchange-instructions/.

    2.1.4. End User Licence Agreement – an agreement governing the relationship between Game users and the Tournament Organiser in terms of representing usage rights to the Game:

    EU: End User Licence Agreement.

    2.1.5. Tournament Organiser or Organiser – Wargaming Group Limited, registered address: (105, Agion Omologiton Avenue, Nicosia 1080, Cyprus).

    2.1.6. Mandatory Documents – these Rules, the Tournament Regulations, Exchange Instructions, End User Licence Agreement and Game Rules.

    2.1.7. Game Rules – a document that establishes the rules for the Game, available at the following links:

    EU: Game Rules.

    2.1.8. Tournament Regulations – additional terms and conditions for conducting each of the Tournaments. The Tournament Regulations are posted by the Organiser in the Game client and on the Game Forum just before the corresponding Tournament is announced. The Tournament Regulations must be followed, along with the other Mandatory Documents.

    2.1.9. Season – a period of time set by the Tournament Organiser and specified in the Tournament Regulations, during which each particular Tournament is held.

    2.1.10. Tournament – a competition with Blitzcoin payouts held by the Organiser among teams on mobile devices and tablets in the World of Tanks Blitz game client under the terms and conditions stipulated in the corresponding Mandatory Documents. Each Tournament consists of two stages: a Qualifying Stage and a Main Stage.

    2.1.11. Game Forum – the Game’s official forum:

    EU: http://forum.wotblitz.eu/.

    2.2. Special concepts and definitions:

    2.2.1. Battle — a confrontation between Teams on one of the game maps from the official list of Tournament maps. The aim is to capture a base and destroy all enemy tanks within the prescribed time.

    2.2.2. Player — any Game user who is part of a Team participating in a Tournament.

    2.2.3. Captain or Team Captain — a Game user who admits other users to a Team and is entitled to represent the interests of the whole Team in a Tournament when dealing with the Organiser, if such a player is stipulated in the Tournament Regulations.

    2.2.4. Clan – a group of Game users set up according to the rules at the following links:

    EU: https://na.wargaming.net/support/kb/articles/549.

    2.2.5. Team — a group of Game users, in the amount defined by the Rules, admitted to participate in a Tournament.

    2.2.6. Match — a series of one or multiple Battles (depending on the Tournament stage), after which the winner of the series of Battles/the Battle is determined.

    2.2.7. Respawn — a place on the game map where the tanks of a Player’s Team are located at the start of a Battle.

    2.2.8. Roster — the set of in-game property used in a Battle, declared in advance of a Match.

    2.2.9. Match Setup — the list of vehicles used by a Team in a Match.

    3. Player and Team Requirements

    v3.1. Requirements for the formation and names of Teams are detailed in the Tournament Regulations.

    v3.2. Only Players who meet the following requirements can participate in a Tournament:

    a) A Player can only be in one of the Teams that is participating.

    b) A Player participating in a Tournament must be of legal age when registering for the
    Tournament, unless an older age is required under applicable law.

    c) A Player must be a resident of the country where the Tournament is held according to the Tournament Regulations.

    d) A Player must not participate in multiple Tournaments at once using the same game account, if the times at which the Tournaments are held are exactly the same or overlap.

    e) A Player must be registered in the Game in the region specified in the Tournament Regulations, and use that game account to participate in the Tournament.

    f) The PayPal wallet details entered by the Player when submitting a form to convert Blitzcoins to real money must belong to the Player and must be linked to the region specified in the Tournament Regulations.

    g) A Player must not be linked, directly or indirectly, with the organisation of the Tournament (e.g. a Player must not be an employee of the Organiser, an employee of the Organiser’s affiliates, a close relative of an employee of the Organiser, or an employee of an Organiser’s affiliate).

    Further requirements for Players may be specified in the Tournament Regulations.

    3.3. The Organiser may, at any time, request that a user present documents confirming that he or she complies with the requirements detailed in these Rules and the Tournament Regulations.

    If a person wishing to participate in a Tournament, or a Player previously admitted to participate in a Tournament without presenting any documents, fails to present such documents, or if it is found that a Player does not meet the requirements specified in these Rules, the Organiser is entitled to prevent the person from participating in the Tournament or disqualify the Player and discount the results of the Player or the Player’s whole Team when calculating the results of the Tournament.

    4. PrizeMoney

    4.1. The prize money and its distribution depending on a Team’s ranking after the Qualifying Stage and the Main Stage are defined in the Tournament Regulations.

    4.2. The time for prizes to be credited to Players’ accounts after both the Qualifying Stage and the Main Stage is defined in the Tournament Regulations.

    4.3. Players who win Blitzcoins can convert them into real money and receive the prize amount provided that they follow the requirements detailed in these Rules and the Tournament Regulations and in the Exchange Instructions.

    4.4. A Player can convert Blitzcoins into real money by submitting a conversion form within the period specified in the Tournament Regulations. To do this, the Player should follow the instructions in the following link:

    EU: https://payout.wotblitz.eu/

    To convert Blitzcoins into real money, a Player selects the amount of Blitzcoins that he or she wants to transfer in one payment transaction, from among the active options offered by the Organiser. The prize money is transferred by the Organiser to the PayPal wallet belonging to a Player or specified by the Player when submitting the form to convert Blitzcoins into real money. The prize money is displayed in EUROS. If the currency of the Player’s PayPal wallet is not in EUROS, the prize money will be converted from EUROS into the currency of the Player’s PayPal wallet in accordance with PayPal’s terms and conditions. PayPal may charge a Player additional fees in accordance with the User Agreement for PayPal Services.

    The prize money will be paid to the Player’s PayPal wallet within 30 (thirty) calendar days after the Player provides complete and correct information regarding his or her PayPal wallet. The Organiser is deemed to have fulfilled its duty to pay prize money to the Player from the moment funds are transferred to the PayPal wallet specified by the user when submitting the form to convert Blitzcoins into real money. If a Player provides inaccurate data about his or her PayPal wallet, or the PayPal wallet specified by the Player does not belong to the Player, the Organiser is entitled to cancel the conversion of Blitzcoins into real money and annul the Blitzcoins.

    A Player receives notification regarding the status of his or her request to convert Blitzcoins into real money at the email address provided when submitting the form.

    The consequences of a Player failing to use the option of requesting Blitzcoins to be converted into real money within the period prescribed by the Organiser are defined in the Tournament Regulations.

    4.5. In order for the conversion of Blitzcoins into real money to be successful, the Player’s account used to submit a request for Blitzcoins to be converted into real money must be linked to the Player’s email address. If the account is not linked to the email address, the Player can do this by following these instructions:

    EU: https://wotblitz.eu/content/account-upgrade/.

    4.6. Under the Tournament Regulations, Tournament winners only receive prizes if they fulfill the terms and conditions, meet the requirements detailed in the Mandatory Documents, and comply with applicable laws.

    4.7. A Player who wins a prize in a Tournament must independently pay any taxes and fees associated with winning the Tournament, if this requirement is stipulated by applicable laws.

    5. Information on Players

    5.1. The Player understands and accepts that any information that the Player provides to the Organiser when participating in a Tournament, including, but not limited to, the nickname, age, country of residence, email address, and payment details of the Player (Information on a Player), is necessary and will be used for the purpose of the Player’s participation in a Tournament, including, but not limited to, determining whether the Player can participate in a Tournament, providing a prize, if the Player wins a Tournament, and also for other purposes, if so required in accordance with the Rules, provided the Player’s consent is obtained. The Player accepts that Information on a Player may be passed on to third parties that may be located in any country worldwide, if such disclosure is required in accordance with applicable laws or in order to observe/fulfill the Rules. The Player undertakes to not provide the Organiser information about himself or herself and about third parties without a special request from the Organiser. Any Information on a Player provided by him or her that is not in response to a corresponding request will be deleted automatically.

    5.2. The Playerbears full responsibility for the accuracy and completeness of information provided when participating in a Tournament. The Organiser has the right to disqualify any Player if he or she provides inaccurate information or incomplete information. The Organiser bears no responsibility for non-fulfillment of obligations to transfer a cash prize to a Player if the Player has provided inaccurate or incomplete payment details. In this case, the Player shall be responsible for all additional costs associated with conducting a repeat payment.

    Section II. Terms and conditions for conducting Tournaments

    6. General Provisions

    6.1. All Tournament Matches are conducted on Players’ personal game accounts.

    6.2. In a Tournament, Players are only allowed to participate using devices of the type specified in the Tournament Regulations. These devices must be listed among the devices supported by the Game’s system requirements.

    EU: https://wotblitz.eu/en/content/docs/system-requirements/

    6.3. All types of vehicles of the levels specified in the Tournament Regulations are allowed to participate in a Tournament.

    6.4. Participation of Teams in a Tournament:

    6.4.1. To register Teams in a Tournament, the list of Players must be provided in the tournament platform in the Game client.

    6.4.2. A Team is allowed to participate in a Tournament if the Organiser has not found any violations among the Players of that Team or any non-compliance with the requirements of the Mandatory Documents. A Team may be disqualified if, during a Tournament, the Organiser finds that a Player of that Team has failed to comply with or violated the requirements of the Mandatory Documents.

    6.4.3. If a Team enters a Battle Room in a Game in incomplete formation, and none of the reserve Players are able to occupy a place in the Team’s main formation before the Battle commences, the Team will begin the Battle in incomplete formation.

    6.4.4. The minimum number of Players that can enter a Battle is specified in the Tournament Regulations. If this number of Team Players does not enter the Battle at the designated time, the Team will receive a technical defeat. Battles are not carried over if, for some reason, a Team cannot participate in a designated Battle.

    6.5. Game server and technical problems:

    6.5.1. Tournaments are held on the servers specified in the Tournament Regulations. The Organiser may change the game server or add another game server, if this is needed to organise a Tournament.

    6.5.2. In the event of technical problems on the server side of the Game, a replay may be held. A technical problem is a situation where a Team/Teams did not receive personal invitations to rooms in a Game to enter into a Battle, or if, for technical reasons, the game server was not available.

    7. Player Behaviour

    7.1. Team Players must observe the following rules of conduct:

    7.1.1. Violation of Rules. Violation of the Game Rules, the End User Licence Agreement, these Rules and the Tournament Regulations is prohibited.

    7.1.2. Insults and defamation. Insulting Players, Teams, the Organiser of a Tournament and its staff in any way is prohibited. Players undertake to not allow any actions that could damage the reputation of the Tournament, the Players and Teams, the Organiser and other entities and organisations associated with holding the Tournament.

    7.1.3. Spam. Excessive posting of pointless or aggressive messages in the game’s written or verbal chat, in the Game Forum, in direct correspondence with the Organiser or in other places is prohibited.

    7.1.4. Unsporting behaviour. Players must observe the principles of fair play and a competitive sporting spirit. In particular, repeatedly submitting Complaints (two or more times) on the same issue or dispute is a violation of the principles of fair play, as it is deemed an attempt to obtain an advantage and influence the Organiser’s decision. Any actions of a Player that do not comply with this principle are deemed unsporting behaviour by the Organiser.

    7.1.5. Deception, fraud. Purposefully misleading a Tournament Organiser or other Players using deliberately false information is prohibited.

    7.1.6. Using another user’s account. Participating in a Tournament using a game account registered to another user is prohibited.

    7.1.7. Hacking/cheating. Any modification to the Game client during participation in a Tournament to obtain a gaming advantage is prohibited.

    7.1.8. Collusion. Any arrangements between Players and/or Teams to obtain a gaming advantage are prohibited. Collusion includes, but is not limited to, the following cases:

    • Reaching an agreement or any form of negotiations about the result or score of a Match.
    • A deliberately passive game in order to achieve a desired Match result or deliberate sabotage of a Team’s actions to achieve a desired Match result.
    • Passing on an account/accounts to third parties to gain an advantage.

    7.1.9. Bugs/glitches. Intentional use of any errors (bugs) or glitches in the Game to obtain a gaming advantage is prohibited.

    7.1.10. Prohibited hardware and software. During a Tournament, using hardware or software in the gaming process, except for resources expressly authorised by the Organiser in accordance with the End User Licence Agreement, these Rules and the Tournament Regulations is prohibited.

    7.2. It is strictly prohibited for Players to:

    7.2.1. Pass on their account to another Player, including passing on their login and password for the account;

    7.2.2. Sell an account;

    7.2.3. Pass on an account to third parties.

    7.2.4. Swap an account for another during a Tournament.

    If any Player violates these Rules for account use, his/her Team will be disqualified from the Tournament.

    7.3. Disqualification.

    7.3.1. The Tournament Organiser is entitled to disqualify any Player and/or Team for violating and/or not complying with the requirements of the Mandatory Documents.

    7.3.2. The Tournament Organiser is responsible for assessing whether Players’ actions are in violation of the Mandatory Documents.

    7.3.3. Any results of a disqualified Team or Player will not be recognised / accepted by the Organiser for the purposes of determining the winner of a Tournament.

    7.3.4. Disqualification may be applied at any time, even if the violation was found much later than the actual violation of the Rules.

    7.3.5. Disqualification may be applied both to a specific Player, as well as a whole Team, even if a violation was made by one Player of a Team.

    8. Tournament Details

    8.1. The format and the system of holding a Tournament, the maximum number of teams participating in a Tournament, and the number of groups in the Qualifying Stage and the Main Stage are stipulated in the Tournament Regulations depending on the number of registered Teams. The Organiser may change the number of groups or rounds in each stage.

    8.2. The start time and closing time for Teams to register for participation in a Tournament are specified in the Tournament Regulations. In the event of the registration of the maximum number of Teams allowed, as specified in the Tournament Regulations, the registration of new Teams will end early and may resume if a registered Team or one of its Players cancels their participation.

    8.3. Teams are distributed automatically in the tournament network by the tournament system. The tournament network of the Qualifying and Main Stages is listed in the Game client in the Tournaments section.

    8.4. The exact start time of a Battle is shown in the Battle schedule in the Game client. The Match schedule and the dates of the stages are specified in the Tournament Regulations. However, the Organiser may change or postpone the start time of Matches, if necessary, by notifying Teams in advance.

    8.5. The list of gaming maps participating in the Matches is specified in the Tournament Regulations, but may be altered by the Organiser provided it notifies the Tournament’s Players in advance.

    8.6. In each separate Battle, the winner is the Team that captures the opponent’s base or destroys all of the enemy vehicles during the Battle. If the Battle time has run out and a base has not been captured, the winner of the Battle is determined as follows:

    8.6.1. The winning Team is the Team with the highest number of points at the end of the Battle;

    8.6.2. If the Teams have the same number of points, the winner will be the Team that has dealt the most damage.

    8.6.3. The winner of the final match of the Main Stage is the Team that is first to win the number of victories specified in the Tournament Regulations, and the maximum number of Battles in a series, specified in the Tournament Regulations.

    8.7. Other conditions for the Qualifying and Main Stages of a Tournament are determined by the Organiser in the Tournament Regulations.

    9. Live Streaming of Matches

    9.1. The Organiser reserves the right to add an observer of one or both Teams to any of the Matches to provide a Match stream.

    9.2. Streamers are chosen by the Organiser and at his or her decision they may leave their Clan or Team during a Tournament.

    9.3. Streamers automatically occupy a place in Teams.

    9.4. Streamers are entitled to notify the Organiser of any disputes during the preparation for a Battle or during the Battle itself.

    9.5. The streaming delay is approximately 3 minutes.

    10. Resolving disputes

    10.1. Any objections, complaints, or protests concerning a violation of the Rules by Players (hereinafter – a Complaint) must be posted in a topic to discuss the particular Tournament in the Game Forum. The post must begin with the word Complaint and contain an indication of the Tournament stage, the time of the violation, the name of the Team, and also a screenshot, video and/or brief description of the violation. A Complaint sent in a direct message on the Game Forum or through other communication channels will not be considered.

    10.2. A Complaint with an attached screenshot / video showing a violation can be submitted for consideration up to 15 minutes after the end of a Battle in which the violation took place. Complaints, screenshots and videos sent later than 15 minutes after the end of a Battle will not be considered.

    10.3. Decisions regarding a Complaint are made solely by the Organiser. This decision is final.

    10.4. A Complaint about the same issue or dispute may only be submitted to the Organiser once, except in cases where new circumstances have arisen. Repeat Complaints about the same issue or dispute are not considered.

    11. Responsibility of the Organiser

    11.1. The Organiser will only reimburse Players for direct losses caused by the guilty actions of the Organiser, and will also bear responsibility in cases provided for by applicable law.

    The Organiser is excused for non-fulfillment or improper fulfillment of its obligations, if fulfillment was not possible as a result of force majeure circumstances. The Organiser shall not be held responsible for any actions of third parties, except for those third parties engaged by the Organiser itself in organising a Tournament.